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In-game economy
A Balance between Bootstrap Growth or Sustainable Play/Enjoy & Earn
Executive Summary
The Economic Paper is for informational purposes only. We do not guarantee the accuracy of the conclusion you might reach, and this Economic Paper is provided “as is”.
The synergistic value of Blockchain & Games
A key value driver of Deesse is the monetary reward system delivered through our robust, well-balanced in-game economics, supported by both in-game rewarding system and blockchain empowered token mechanics.
Another is the excitement, joy and fulfilment from the gaming experience when a player engages in-game activities and advances to higher levels via formulating strategy, practicing tactics, overcoming hurdles and winning battles. Unlike Decentralized finance (DeFi), with a quantitative and straightforward goal of generating APR/APY% returns, GameFi is a complex dealing with both the “Qualitative” & “Quantitative” aspects of the game and a balanced content-rich gameplay to engage the willing players to spend time, effort and money in the game.
Over the interim period, the game will interoperate with other platform and Metaverse projects, creating a larger economic ecosystem. For example, in-game assets could be transferred and used in another games, ecosystem or external developer, and creators can build gaming feature or content in our existing platform and vice versa. Cross platform games create more network effects through social interactions and community-building aspects among gamers.
This agenda also includes bringing more traditional gamers into crypto space through our game platform, starting with our existing application user base. This game is not only for crypto players. Instead, we aim to introduce the “Enjoy to Earn” concept to a wider audience.
Goals of the Economy
The development team is dedicated to creating a world class game to drive innovation, regardless of technology, social and economic, by leveraging on blockchain technology. The main goal of game economics is to align the interests of various game participants such as gamers, developers, designers, creators, guilds, miners, scholars, investors etc. by providing a well designed in-games incentives over a long period of time. The returns to the game participants directly corresponds to their contribution to the gaming ecosystem. Contribution could be in the format of monetary value, game playing time, developing games features, promoting and marketing the games, community building etc. In the end, all participants will benefit from the value appreciation of the gaming platform.
Game Economics
A Balance between Bootstrap Growth or Sustainable Play/Enjoy & Earn
Deesse is a Role-Playing Game (RPG) with progress-based features such as adventures, levelling up (PVE, Solo) and skill based features (PVP; Solo). Entry barrier into the game is low as player can start with only one* NFT Character Card (Card) and there is a low cost distribution towards low rarity Card.
In the PVE, players will be rewarded when they unfold storylines, which is associated with in-game activities including battles against monsters, staking/exchanging assets, exploring and completing mysterious assignments. The reward includes in-game currency (Gold, Diamond, Stones) or items (equipment, gears, weapons, skins etc). Unlike Gold, which is exchangeable to platform tokens (LOVE) and in-game items, Diamonds and stones can only be exchange for in-games items. The in-game items have functionalities to upgrade a Card’s capability index or skill level-up while character skins are just for cosmetic appearances.
PVE is an important step to bootstrap user growth by lowering the entry barrier and encouraging the spread through word-of-mouths as all players will enjoy the games whilst getting rewards regardless of their level. At PVE level, the game should attract a sufficiently diversified group of players, with game resources (Cards, in-game items) distributed, skills being trained up, and battle experiences.
The next level is a skill based PVP-style gameplay with a betting structure allowing the winners to take distribution of the pooled stakes. To enter the PVP battle arena, such as big scale competition like leader boards or small-scale match rounds, players are required to pay for entry tickets. The algorithm of the system (on-chain smart contract) will pick a well-matched group according to the player’s level. Lineup strategies and the understanding of strengths of each character are the keys to victory. The game platform will profit from the PVP activities by taking the organisation charge and commission from reward pools.
On the entertainment side, Deesse is also an idle Card Placement Game (CPG), with unique 2D artistic designs, animated appearance and renowned voice actor dubbing. The in-game gameplay experience is entertaining enough for willing players to spend time, effort and money on in-game activities. Based on historical data, each paid user spent averagely USD 10k+ purchasing on in-game items and takes around one year to complete all tasks and upgrading their cards to the highest level.
*: even though players can start with one Card, the chance of failure is high due to weak capabilities index. Therefore, best combination is to team up with four-six Cards (four as minimum). Also, high rarity Card, which needs to be purchased, would give players extra advantage in levelling up and reward earning whilst low rarity card would take players more money, time or effort to progress to higher level.
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